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Command conquer generals navy combat
Command conquer generals navy combat












  1. #Command conquer generals navy combat upgrade
  2. #Command conquer generals navy combat full

The American Aircraft Carrier, which normally only appears in the second American mission (but can be placed on custom maps via Worldbuilder) has unused wakes which would be used when the aircraft carrier is moving. Note also that in the Worldbuilder, the American Command Center appears without the radar dish, even though you never see it like this in the game.

command conquer generals navy combat

#Command conquer generals navy combat upgrade

However, you may have been required to purchase the radar upgrade yourself at some point in game development. This is unused because America starts with radar at all times. The American Command Center has an unused animation which shows the radar dish building up, like if you purchased the radar upgrade. The Biohazard Tech would have also been very redundant to the Ambulance, which also cleans up hazards. Because the Biohazard Tech is set to be untrainable in the game code, this button does not appear in the game. There is an entry in the barracks' command set which would allow the Biohazard Tech to be trained by the American faction. The second issue is that the Biohazard Tech itself does not actually use these sounds - he is completely mute. The main problem with this is that you're never able to build one in-game - the Biohazard Tech only appears in one mission, and the code makes sure only the opposing player is able to build the Biohazard Tech.

#Command conquer generals navy combat full

The Biohazard Tech has a full sound set for itself. There are other unused sounds, like "Spectre is nearing the target area" which are equally unused. If you click somewhere after it has bombarded the area but before it leaves the map, it will respond with move voices but not do anything. It seems like the Spectre Gunship used to work like a normal unit at first. No Generals' Challenge map exists for him and his actual faction design is unknown, although he has been recreated in several mods including the popular "Shockwave." Notably, the picture that is commonly passed off as his portrait is not in fact the one used in the development of Zero Hour. That and the fact it didn't have anything other than the intelligence special power, compared to the Strategy Center which houses most USA upgrades.Īnother American general that was intended to appear in the Generals' Challenge, Ironside has a complete sound set and may have been an American "boss" general analogous to General Leang. The developers probably removed it because they wanted to root out all that remains of the POW logic. The Detention Camp, a structure in the base game, was removed in Zero Hour and its only function was given to the Strategy Center. America, General and Vanilla Detention Camp














Command conquer generals navy combat